Darts checkout chart
Every finish from 2 to 170. Filter it by the darts actually in your hand, jump straight to the number you are on, and link to a single finish if you want to send someone one.
What is the highest checkout?
170, thrown as treble 20, treble 20, bullseye. It is the only way to make exactly 170 with three darts and still end on a double, which is why it is the highest finish there is and why players call it the big fish.
169 finishes shown.
- 2D1
- 3S1D1
- 4D2
- 5S1D2
- 6D3
- 7S3D2
- 8D4
- 9S1D4
- 10D5
- 11S3D4
- 12D6
- 13S5D4
- 14D7
- 15S7D4
- 16D8
- 17S1D8
- 18D9
- 19S3D8
- 20D10
- 21S5D8
- 22D11
- 23S7D8
- 24D12
- 25S9D8
- 26D13
- 27S11D8
- 28D14
- 29S13D8
- 30D15
- 31S15D8
- 32D16
- 33S1D16
- 34D17
- 35S3D16
- 36D18
- 37S5D16
- 38D19
- 39S7D16
- 40D20
- 41S9D16
- 42S10D16
- 43S3D20
- 44S4D20
- 45S5D20
- 46S6D20
- 47S7D20
- 48S8D20
- 49S9D20
- 50S10D20two darts: Bull
- 51S11D20
- 52S12D20
- 53S13D20
- 54S14D20
- 55S15D20
- 56S16D20
- 57S17D20
- 58S18D20
- 59S19D20
- 60S20D20
- 61T15D8
- 62T10D16
- 63T13D12
- 64T16D8
- 65T19D4
- 66T10D18
- 67T17D8
- 68T20D4
- 69T19D6
- 70T18D8
- 71T13D16
- 72T16D12
- 73T19D8
- 74T14D16
- 75T17D12
- 76T20D8
- 77T19D10
- 78T18D12
- 79T13D20
- 80T20D10
- 81T19D12
- 82T14D20
- 83T17D16
- 84T20D12
- 85T15D20
- 86T18D16
- 87T17D18
- 88T16D20
- 89T19D16
- 90T18D18
- 91T17D20
- 92T20D16
- 93T19D18
- 94T18D20
- 95T19D19
- 96T20D18
- 97T19D20
- 98T20D19
- 99T19S10D16
- 100T20D20
- 101T17S10D20two darts: T17 Bull
- 102T20S10D16
- 103T19S6D20
- 104T18S10D20two darts: T18 Bull
- 105T20S5D20
- 106T20S6D20
- 107T19S10D20two darts: T19 Bull
- 108T20S8D20
- 109T20S9D20
- 110T20S10D20two darts: T20 Bull
- 111T20S11D20
- 112T20S12D20
- 113T20S13D20
- 114T20S14D20
- 115T20S15D20
- 116T20S16D20
- 117T20S17D20
- 118T20S18D20
- 119T19T10D16
- 120T20S20D20
- 121T20T11D14
- 122T18T20D4
- 123T19T16D9
- 124T20T16D8
- 12525T20D20
- 126T19T19D6
- 127T20T17D8
- 128T18T14D16
- 129T19T16D12
- 130T20T18D8
- 131T20T13D16
- 132T20T16D12
- 133T20T19D8
- 134T20T14D16
- 135T20T17D12
- 136T20T20D8
- 137T20T19D10
- 138T20T18D12
- 139T20T13D20
- 140T20T20D10
- 141T20T19D12
- 142T20T14D20
- 143T20T17D16
- 144T20T20D12
- 145T20T15D20
- 146T20T18D16
- 147T20T17D18
- 148T20T16D20
- 149T20T19D16
- 150T20T18D18
- 151T20T17D20
- 152T20T20D16
- 153T20T19D18
- 154T20T18D20
- 155T20T19D19
- 156T20T20D18
- 157T20T19D20
- 158T20T20D19
- 159cannot be finished on a double with three darts
- 160T20T20D20
- 161T20T17Bull
- 162cannot be finished on a double with three darts
- 163cannot be finished on a double with three darts
- 164T20T18Bull
- 165cannot be finished on a double with three darts
- 166cannot be finished on a double with three darts
- 167T20T19Bull
- 168cannot be finished on a double with three darts
- 169cannot be finished on a double with three darts
- 170T20T20Bull
The seven you cannot finish
Playing double out, these scores cannot be checked out with three darts at all. If a visit is going to leave you on one of them, leave something else instead.
- 169
- 168
- 166
- 165
- 163
- 162
- 159
The reason is arithmetic rather than difficulty. To finish you need a double, and the largest is the bull at 50. Take any of these seven, subtract every double available, and what is left cannot be made with the two darts you have. Playing straight out, four of them open up again, because the last dart no longer has to be a double.
What to leave yourself
The chart tells you the route. It does not tell you which route to want, and that is the part that wins legs.
32 is the number to aim for. Miss double 16 with a single and you are on 16, which is double 8. Miss that and you are on 8, then 4, then 2. Every miss still leaves you an even number and a dart at a double. That is why a player on 32 with three darts is in far better shape than the raw odds suggest.
40 comes up more often than anything else, so double 20 is the double you will throw most. It is worth practising even though it does not halve as kindly: a missed single 20 leaves 20, and a missed double 20 leaves 40 again.
Odd numbers are the ones to avoid. Leave 41 and your first dart has to make it even before you can start. That is why the routes here send you to an even leave wherever there is a choice.
How this chart is checked
Every route on this page is verified by the test suite rather than proofread. Each one has to add up to its own number, use three darts or fewer, and end on a valid finishing dart, and the build fails if any of them does not. A hand-typed chart with one wrong route in it is worse than no chart, because you only find out at the board.