Around the clock
One to twenty in order. It is the game everybody learns first and the one with the most house rules, which is why they are all on the board here before anyone throws. Also called around the world.
What is around the clock, and do the bulls count?
You work through the numbers 1 to 20 in order, throwing three darts a visit at whatever number you are on. Hit it and you move to the next one. The bulls only count if you agree they do before you start: some houses finish at 20, others carry on to the 25 and then the bullseye.
Play it now
Set the variants first, and the board tells each player which number they are on and what will move them along.
- You0/20
1
on this number
- Player 20/20
1
on this number
The jump rule, which is where the arguments start
Two versions of this game exist and people rarely realise the other one is out there until they play someone who grew up with it.
Doubles are just numbers
The standard game. A single 7, a double 7 and a treble 7 all do exactly the same thing while you are on 7: you move to 8. The rings are decoration.
Simpler, slower, and the version most people mean.
Doubles jump you ahead
The multiplier moves you to your number times that multiplier. It turns a practice drill into something with real swings in it, because one treble early can put you a third of the way round.
- Double 5 while on 5 lands you on 10, so your next target is 11
- Treble 3 while on 3 lands you on 9, so your next target is 10
- Treble 18 while on 18 caps at 20 and finishes the numbers
- A single is times one, so it moves you on one as normal
Only a hit on the number you are currently on counts. A double 12 while you are on 4 does nothing at all.
The other three variants
All independent of each other, and all frozen once the game starts.
- The bulls
- Off by default, and the two are separate. With both on, the run is 1 to 20, then the 25, then the bull. In the standard game a bullseye thrown while you are on the 25 does not count, because it is a different target. In the jump game it counts as a double and finishes you.
- Bonus darts
- Hit your target with the third dart of a visit and you get another three straight away. It repeats for as long as you keep doing it. Hitting on dart one or two earns nothing extra; you just carry on with the darts already in your hand.
- Same darts for everyone
- Normally the first player to finish wins outright and the game stops. Turn this on and the round is played out so everybody has thrown the same number of darts, which makes a tie possible and is fairer if you are keeping any kind of record.
Why it is worth playing on your own
Around the clock is the only common game that makes you throw at all twenty numbers. A 501 player can go months barely aiming at anything except the 20, the 19 and half a dozen doubles, and it shows the moment a finish leaves them on 7.
Count your darts and write the number down. Getting round in under 60 is respectable, under 45 is good. It is the cleanest single measure of whether your aim has improved, because unlike an average it does not flatter you for one lucky 180.
Turn on call the target in any of the games here and the scorer records which way you miss as well as how often. Around the clock generates that data faster than anything else, because every dart has a declared target by definition.